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Prehistoric Pathways travel version exhibit concept

Prehistoric Pathways:

Travel Version

Compact Exhibition Concept

TLDR: Travel version of Full Building concept- immersion through installed pieces, curved screens, projections, and small interactive setups. Focus is still on making the animals life-like and move, but less on the environments they're in due to space (fix)

Same immersive experience, smaller space

The goal was to design a unified traveling experience for both 5,000–12,000 sq ft spaces that would offer visitors the same sense of immersion in a smaller footprint.

Key challenges included spatial planning, circulation, and the electrical and technical requirements needed to support interactive exhibit components on the road.

Small vs. large travel versions

Both versions keep the same core story arc and major interactive moments, but the smaller footprint condenses circulation and combines certain zones to preserve impact within a tighter spatial envelope.

Travel exhibit master map for large gallery space

12,000 sq ft footprint

The larger version allows for more generous circulation, clearer separation between exhibit zones, and a fuller presentation of environmental transitions.

Travel exhibit master map for small gallery space

5,000 sq ft footprint

The smaller version compresses circulation and merges some spatial moments while still preserving the same narrative sequence, focal encounters, and educational goals.

Weird Pterosaur Heads

This interactive wall features 3D, realistic pterosaur head models for visitors to touch, move, and compare while learning how environment, diet, and behavior shaped their unusual appearances. Touchscreen panels provide species information as well as a “Create Your Own Pterosaur” activity that connects form to lifestyle and habitat.

Thundering Sauropods viewing area

Thundering Sauropods

In a traveling exhibit—especially one designed for spaces as small as 5,000 sq ft—placing life-sized sauropods directly in the room would consume too much usable floor area. Instead, I designed a curved-screen viewing zone that preserves the feeling of encountering animals of that scale from a visitor’s perspective.

From long-necked mamenchisaurids to towering “thunder lizards,” guests watch these animals move through their environment overhead, creating a strong sense of size while keeping the physical layout compact and flexible.