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Prehistoric Pathways:

A journey through time

Exhibition Concept

Prehistoric Pathways is an exhibition design concept that explores deep time through immersive environments, wayfinding, large-scale graphics, and interactive storytelling. The project was designed to guide visitors through changing ecosystems while balancing educational clarity, spectacle, and spatial flow.

Designing for immersion, clarity, and movement

The goal of the project was to create an exhibit experience that felt visually dramatic while still helping visitors understand time period changes, major environmental shifts, and key prehistoric life.

Because the concept spans multiple eras and large architectural spaces, wayfinding and visual hierarchy became just as important as the environmental storytelling itself.

Initial exhibition building model
Building model development view
Updated building model

Using distinct spatial moods to separate time periods

Each major zone was treated as its own visual environment, using changes in color, scale, lighting direction, and structural framing to help visitors feel the transition between eras.

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Alien seas & landmark evolution

The Devonian is the first point in the exhibit where the space fully opens to two levels, surrounding visitors with armored fish, giant sea scorpions, early sharks, and animals that would make the defining move toward life on land.

This zone was designed to feel expansive, strange, and transitional—capturing both the spectacle of prehistoric marine ecosystems and the evolutionary significance of the period.

Devonian entrance render
Devonian back view
Devonian Titanichthys view
Devonian ramp view

A unified land — and its collapse

Upon entering the Permian, visitors move into a large free-roam atrium populated by some of Earth’s most unfamiliar creatures. Stationary models and animatronics bring these early stem-mammals to life at close range.

As guests leave the space, the mood shifts into the Great Dying, where the architecture and graphics narrow into a darker, more dramatic environmental transition centered on collapse, extinction, and recovery.

Permian atrium perspective
Great Dying room render
Permian back view
Permian and extinction room top view
Extinction room left-side view

Ocean of giants

On the descent toward the Jurassic, guests move into the thriving seas of the Triassic, home to some of the largest marine reptiles ever discovered. A life-sized Ichthyotitan model acts as the dramatic anchor of the space.

The stair sequence was designed to make visitors feel physically surrounded by motion and scale, with marine life overhead and around them as they move between levels.

Triassic stairway render
Triassic stairway front left
Triassic stairway front walls
Triassic stairway right

Jurassic forest at night

This smaller detour takes visitors through a dark nighttime forest inhabited by famous predators like Dilophosaurus. The goal was to create tension through limited visibility, sound, and environmental framing rather than scale alone.

Compared to the openness of earlier rooms, this sequence compresses the experience into a more focused, suspense-driven moment.

Jurassic night forest render
Jurassic forest labeled view
Cretaceous canyon render
T. rex forest scene render
Argentinosaurus atrium render

The dinosaur empire

The Cretaceous Atrium is the largest area of the experience and acts as the central climax of the exhibit. Spanning three floors and multiple regional environments, it presents the peak of dinosaur diversity through large-scale architecture, dramatic sightlines, and layered circulation paths.

Visitors move from canyon systems in Mongolia to nighttime forest scenes and into the massive atrium itself, anchored by a life-sized Argentinosaurus and other large focal encounters.

Cretaceous atrium front
Cretaceous atrium left
Cretaceous atrium alternate left view
Cretaceous atrium front left
Cretaceous atrium front right
Argentinosaurus focal display

Interactive Tables & Walls

Throughtout the experience, small interactive tables are placed around the walkways for guests to learn more about creatures on the smaller size (smaller than your hand) that wouldn't be seen in the vast environments with larger creatures. These tables will allow guests to interact with the offical 3D model of the animal used in the exibit, provide facts about how it lived, ate, and moved, and even provide animations for guests to play to see the creature in action.

Hatzegopteryx animatronic display

Building visual hierarchy through signage and architecture

Signage, large-format graphics, and spatial framing were used together to make each section readable at a distance while still rewarding closer interaction.

This helped the project feel cohesive across multiple floors and exhibit zones rather than like a series of disconnected displays.